@startuml
sprite $tonality [48x48/16] {
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000000000009FFFFFFFB74FFFF48BFFFFFFF900000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000000019FFFFFFFFFFFFFFFFFF810000000000000
00000000000000018DFFFFFFFFFFFFD81000000000000000
00000000000000000037ACEEEECA72000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_TONALITY(_alias) ENTITY(rectangle,black,tonality,_alias,MATERIAL TONALITY)
!define MATERIAL_TONALITY(_alias, _label) ENTITY(rectangle,black,tonality,_label, _alias,MATERIAL TONALITY)
!define MATERIAL_TONALITY(_alias, _label, _shape) ENTITY(_shape,black,tonality,_label, _alias,MATERIAL TONALITY)
!define MATERIAL_TONALITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,tonality,_label, _alias,MATERIAL TONALITY)
skinparam folderBackgroundColor<<MATERIAL TONALITY>> White
@enduml